| The Matureasskickers |
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| Star Wars Mod for UT2K4 Posted by InflictedDeath on Friday, June 18th, 2004, 11:30 EDT |
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[Download Available on Mature Asskickers FTP]
(This review is for a slightly earlier version of the mod for UT2K3, it has since been patched a few times and ported to UT2K4) The Force's Strong in This One Writen by: Yoruyonaka Date submited: Feb 01, 2004 'UT 2004 Troopers: Dawn of Destiny' Development Team: The Troopers Team Website: http://www.ut2004troopers.com/ Troopers: Dawn of Destiny is a new take on the star wars gaming phenomenon, one without the endless jedi and mind tricks, but instead your best friend, cold hard steel (ooh and flashy lasers too!) Installation As with most mods today, simply download the .ut2mod and follow the step by step instructions, and BOOM! You're done. Gameplay Weapons -A280 -DH-17 -DL44 -DLT19 -E11 -Thermal Detonator There are not a TON of weapons, but those that are there are well made and modeled. The A280 is the rebel's main weapon, a sniper rifle with electronic zoom (which is tagged perfectly, right down to the effects of your breathing on aim). The DH17 is the rebel secondary weapon, a normal pistol to all appearances, but using secondary fire, a quite volatile weapon, getting extremely high fire rates. The DL44 is a sniper pistol, complete with scope, and a secondary melee type attack. The DLT19 is the Imperial primary weapon, a heavy rifle with single shot and a secondary three shot burst mode (though in the movies it was a full auto heavy support type weapon). The E11, probably the most recognizeable weapon in the star wars universe (besides of course a lightsabre) is a small, compact assault rifle. In the movies it was the mainstay weapon of stormtroopers, however here it has been shunted to the position of backup, but it is no less powerful for this demotion. Its fire rate is not extremely impressive (not much different from that of the DH-17 using secondary fire) but steady, and fairly powerful. The last weapon, the Thermal Detonator, explains itself. It is an advanced grenade. However well designed the weapons are, though, there are some problems. The main one is that the imperial weapons suite is much better. The rebels do have a sniper rifle, true, but due to the nature of blaster weapons in star wars (primarily that these particular lasers go NOWHERE near the speed of light) the sniper rifle is not much USE, and most rebels choose to switch it out for the DLT19 which can be commonly found lying around most maps. However, the imperials get this weapon with it's high power and fast firing three shot bursts from the start. On top of that, the stormies also come equipped with the fully auto E11 assault rifle. Again, it is not the fastest firing thing in the world, but the fact that you can lay down constant steady fire which is much faster than that of any other weapon than the DH17 more than balances this out. Along with these minor weaonry imbalances (for when rebels use the DH17 it more or less balances out the stormy superiority) is the fact that the thermal detonator is fairly useless. It looks great (they even animated the grenade splitting apart before it explodes) but does very little. You have to be practically standing on top of it (or highly damaged) to be killed by the Thermal Detonator, and so they loose all of the grenade's typical uses (such as room clearing). On top of that, there is no 'shrapnel effect' like with other games, so there isn't the weak fringe damage most ppl near a grenade will get even if they arent killed in other games. These flaws lower the Thermal Detonator's ingame use as little more than a potluck weapon or a flashbang. Despite these minor annoyances however, the weapons are very good. The slow moving projectiles can be disorienting, even annoying at first, but once you get used to it, it is hard not to like the more relaxed style of slomo laser combat. And the flash of dozens of lasers shooting across your screen definately gives Troopers some of the best LOOKING combat in any game. Maps From the Death Star to endor, Troopers holds some of your favorite and most well known Star Wars Locales. And, each map is done stunningly well. The maps are not only large, but beautiful, with superb textures and terrain. You will see the toppled hulks of ATATs and massive docking stations, huge hill-buried underground complexes and the twisting corridors of the Death Star. Each map is quite obviously the product of time and attention to detail. If there are any flaws, it could only be in minor annoyances, such as slightly angular hills, the occasional door jam, and some slightly flat ground textures here and there. But this is more than made up for with beautiful trees and foilage, and movie-authentic little extras (such as a looming deathstar in the sky). Models There are not a great many models. The stormies all more or less look alike, except with minor differences. THe same applies for the rebels, though they vary a little more. The stormy models look a good deal better than those of the rebels, cleaner and neater, but this figures as the stormy models require a good deal less, mostly plain white armour. However, they still gleam and shine authentic to the movies, and look almost photorealistic. The rebel models are not too shabby either, but they are not quite as well done as those of the stormtroopers. Sound The sound is excellent. The blasters are indestinguishable from those of the movies, and the music is VERY well done, and fits the Star Wars feel very well. The sound of the thermal detonators, in particular, were very well done, sounding like an underwater explosion, a deep thump (which is more accurate considering that they aren't really your typical solid explosive grenade). Great attention to detail has been payed, including tie fighters to be heard flying by in the night sky, ambient sounds and the like. Overall Overall, this is definately a game any UT2k3 owner wants to try. I would even say that if you don't have UT2k3, you might want to consider buying it just for this mod. The sound department gets an UNQUESTIONABLE ten, the graphics get a nine, and would be a ten if not for the few small problems mentioned above. The gameplay gets a seven, because while it does have it's flaws (i still can't describe how hard it is to snipe with a star wars laser :p) and there seems to be some imbalance between the teams (rebel and imperial) it is still very entertaining, and thankfully focuses on the WEAPONRY of star wars instead of being all force powers and light sabres. This is, ultimately, a VERY well made game, and will provide hours of fun, unless you have some kind of anti-fun fungus. "> | |

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